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Examining neurological health using virtual reality and hand tracking: Evaluation of the VR glove and its capability

Summary

In a clinical setting, accurate therapeutic data recording is crucial. A prior thesis explored virtual neurological exams using VR, but faced hand motion tracking challenges. A prototype VR glove produced by AiQ Synertial could address these issues, improving hand and finger motion capture. However, it needs testing for accuracy and reliability before being deemed applicable in a clinical environment.

Virtual reality, VR, XR, hand tracking, neurology, vr gloves, leap motion, assessment, accuracy evaluation

C# / Unity

Goals

The project aims to evaluate the VR glove's capability to enhance hand tracking beyond UltraLeap's limitations, providing precise measurements for neurological examinations. Key objectives include testing connectivity, data accuracy, and responsiveness of the VR glove in a clinical setting to determine its reliability and applicability.

Initial Position

The project aims to address limitations in VR hand tracking for neurological exams. Previous systems like UltraLeap struggled with overlapping objects and fine motor motions. A prototype VR glove by AiQ Synertial, equipped with 16 sensors, is proposed to enhance tracking accuracy and reliability, needing thorough testing for clinical applicability.

Results

The VR glove showed unreliable sensor data and frequent misalignments. Despite recalibration and environmental adjustments, accuracy issues persisted. Faulty IMUs were confirmed, with overlapping objects and plane detection problems further undermining the glove's reliability. Overall, the VR glove proved inadequate for precise hand tracking in neurological applications.

Project Dates

Project duration: 19.Feb – 14. Jun 2024

Client

MachineMD AG

Samuel Schenk

MachineMD AG

Weyermannsstrasse 36

3008 Bern

Switzerland

Projektteam

Hanan Mufti

Kontakt

Arzu Çöltekin, arzu.coltekin@fhnw.ch
Cloe Hüsser, cloe.huesser@fhnw.ch

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