Visualisation of underground pipelines in Augmented Reality
Developing a prototype to improve the 3D perception of buried pipelines using AR on mobile devices.
Initial situation
The digitalisation of the construction industry changes how projects are planned and verified. Building Information Modeling (BIM) enables structured documentation and easier visualisation. While AR is already established for above-ground elements, underground pipelines remain difficult to visualise for engineers and workers.
Problem statement / Project goal
Underground pipelines are hard to perceive in 3D space. Conventional AR techniques like semi-transparent ground views are insufficient, as pipes often appear to “float” without clear reference points. The project aims to create a concept and prototype for better AR visualisation, combining suitable rendering techniques (e.g. X-Ray, shadow view, grid overlays) with user interaction
Real vs. virtual utility markings
Source: subsurface utilities visualization literature (see review below).
Transparent (ghosted) view
Source: AR visualization methods for subsurface utilities review.
X-ray / cutaway trench
Source: AR visualization methods for subsurface utilities review.
Shadows & drop-lines
Source: AR visualization methods for subsurface utilities review.
Prototype
Source: project brief and our implementation.
Solution developed and its benefits
The prototype demonstrates a simple AR approach to visualise underground pipelines. A virtual trench frame and a semi-transparent pipe representation help users to perceive the location and depth of subsurface infrastructure. This offers several benefits:
- Clearer spatial understanding of pipeline position and depth
- Reduced uncertainty when interpreting underground layouts
- Improved communication of design ideas and safety aspects
- Easy deployment on common mobile devices (smartphone or tablet)
- Augmented Reality Overlaying digital content on real world
- BIM Building Information Modeling
- X-Ray View Semi-transparent ground for buried utilities
- Grid Overlay Visual depth reference
- Unity Development platform
Costumer
City of Zürich
Team
Project by: Michelle Wächter